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Re: integrating ogre 3d into a game engie Estimate 0 login to such as this submit Write-up by crucio777 » Fri Oct 12, 2012 three:00 pm i could be almost certainly working with physx or bullet (almost certainly physx) i will be striking out networking for now if i needed to concentrate on parkour i must use physics , anyway i just saw the many rendering pipeline stuff it does not display the best way to use ogre 3d by using a game engine or i am not seeing some thing
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bstone wrote:Ogre is actually a rendering engine. Just how you employ it by using a game engine is similar to this: you might have your game engine perform some extravagant stuff, then inform Ogre what to render And the way; it renders a body and you obtain again to your extravagant game motor stuff.
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Caveat: I don't have something great from the showcase forum possibly so I should not genuinely be hating on Many others for it
in any case as i have claimed i don't need to add libraries to ogre alternatively i would like to combine it with my game motor (which has now begun !)
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